Published:2024-08-28 10:17:54Source:JuxiaAuthor:Juxia
World of Warcraft is increasing the difficulty of monsters in The War Within, making enemies between levels 70 and 79 tougher to defeat. This adjustment, delivered via a hotfix, addresses the unexpected power levels granted by Dragonflight endgame gear. The goal is to ensure that the leveling experience in the new expansion aligns with expected standards.

With the launch of The War Within, World of Warcraft players can dive into the Worldsoul Saga. The expansion introduces new zones like Khaz Algar, offers eight dungeons available in both Normal and Heroic modes, and allows players to experiment with Hero Talents as they progress to the new level cap of 80.
As the expansion settles in, Blizzard is focusing on refining the leveling experience. Starting August 28, enemies from levels 70 to 79 in The War Within will receive a power boost, mainly by increasing their health and defenses. This means that battles will take longer, aiming to bring the difficulty level closer to that of previous expansions. Notably, monsters at level 80 will not be impacted by this change.

- From August 28, enemies between levels 70 and 79 will have increased hit points.
- Level 70 monsters will see the most significant boost, with less impact on higher-level foes.
- Endgame NPCs at level 80 will remain unaffected by these changes.
Currently, the scaling in The War Within is imbalanced, with level 70 characters dishing out excessive damage due to powerful Dragonflight endgame gear and the new Hero Talents. As a result, enemies are easily defeated, and even story bosses can be vanquished before finishing their dialogue. This issue is particularly evident in mixed-level groups, where lower-level players often outshine their higher-level counterparts. This imbalance led Blizzard to disable the experience halt function for characters at level 70 and above.

On the surface, this adjustment is a positive change. The previous scaling made the leveling process in The War Within less challenging, with dungeon bosses falling quickly in battle. By increasing the threat posed by these enemies, the game should offer a more satisfying and engaging experience.
However, the timing of this change has sparked frustration among players. The adjustment comes almost a week after early access began, leading some players to feel disadvantaged. Many fans leveled multiple characters to 80 during early access, and implementing these changes only after the full release has raised concerns. Some players believe those who purchased the Epic Edition had an opportunity to quickly level their characters before the difficulty increased. Although this was likely not Blizzard’s intention, the company will need to be cautious if it decides to offer premium early access periods in the future.
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