Published:2024-09-13 11:47:44Source:JuxiaAuthor:Juxia
The latest September Developer Update for Dead by Daylight has just been unveiled, showcasing the upcoming modifications set to hit the game with patch 8.3.0. This patch introduces a host of adjustments, from major overhauls to game mechanics and killers to several tweaks across perks. These changes are currently available on the public test build, allowing players to explore and provide feedback before the full release.
Following a series of successful updates last month, which revamped several killers and perks, Dead by Daylight is now gearing up for another significant patch. Patch 8.3.0 brings a fresh wave of modifications, providing an opportunity for players to test these updates and see how they might reshape the gameplay experience. This testing phase is crucial for developers to assess the impact of these changes and make necessary refinements before the final patch goes live.
Killer Adjustments:
The update introduces extensive changes to several killers, including The Skull Merchant, The Hillbilly, The Twins, and The Unknown. The Skull Merchant is receiving the most significant overhaul, with a major rework of her drone mechanics and adjustments to the hindered and haste effects triggered during scans.
Mori System Overhaul:
The mori system is also getting a substantial update. Killers will now be able to perform a mori on the last remaining survivor without needing an offering. Additionally, objects obstructing the view during the mori animation will fade out, ensuring that the action is visible in all its gruesome detail. Furthermore, performing a mori on the final survivor will now grant killers a significant blood point bonus.
Perk Changes:
The update brings a wide array of tweaks to both killer and survivor perks. Notably, teamwork-oriented survivor perks are getting slight reworks and will no longer have cooldowns. Perks like Distortion and Dead Man's Switch are also being adjusted to balance their effectiveness.
Detailed Changes in Patch 8.3.0
Mechanics:
- Finishing Mori: Killers can now perform a mori on the final survivor without an offering. Objects blocking the view during the mori will fade out, and memento moris will now yield a substantial blood point bonus.
Survivor Perks:
- Teamwork: Power of Two & Collective Stealth: Both perks will now linger for a few seconds when out of range and have increased effective ranges. Cooldowns have been removed, and deactivation upon health state loss is eliminated.
- Corrective Action: Applies to survivors within 8 meters and now converts failed Skill Checks to Great Skill Checks.
- Inner Focus: Aura reading duration increased to 6/8/10 seconds, with the range requirement removed.
- We're Gonna Live Forever: Healing speed bonus increased to 150%, and the Endurance effect now has a 30-second cooldown.
- Poised: Reveals the killer’s aura for 6 seconds when starting a generator repair, with increased duration.
- Blood Rush: Activates for a duration after unhooking and deactivates upon performing conspicuous actions or when exit gates are powered.
- Quick Gambit: Reveals other survivors’ auras when chased, with a 60-second cooldown and reduced repair speed bonus.
- Distortion: Reworked to deactivate after use, with increased duration.
- Lucky Star: Now suppresses grunts of pain and pools of blood while in the locker, with a lingering effect.
Killer Perks:
- Genetic Limits: Survivors suffer from Exhaustion after losing a health state.
- Leverage: Reduces healing speed by 30/40/50% for 30 seconds after a survivor unhooks another.
- Thwack!: Starts with 3 tokens and causes survivors within 24 meters to scream and reveal their location when a token is used.
- Machine Learning: The most recently damaged generator becomes Compromised.
- Deathbound: No longer has a distance requirement or duration; deactivates when the healer is hooked.
- Zanshin Tactics: Reveals survivor auras when they are near a dropped pallet within a specified range.
- Dead Man's Switch: Applies only to the first survivor who stops repairing a generator, with an increased duration.
- Blood Echo: No cooldown, with reduced duration.
- Hex: Crowd Control: Blocks the last few vaults survivors rush through until the hex totem is cleansed.
- Predator: Reveals the aura of survivors who escape a chase, with a cooldown.
Killer Updates:
- The Skull Merchant: Adjusted hindered penalty and removed haste effect. Drones now have one scan line and are always active, with improved visibility.
- The Hillbilly: Reduced Overdrive dissipate time and movement speed. Increased cooldown for missed chainsaw attacks.
- The Twins: Increased Victor’s cooldown times.
- The Unknown: Updated HUD to show Teleport cooldown and Hallucination spawn time, with adjusted movement speed and teleport recovery.
These updates are available for players to explore on the public test build before they go live. In addition to these changes, players can also enjoy the re-released Lights Out game mode and the newly added Castlevania collection. Stay tuned for more information as the patch progresses through testing and towards its official launch.
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