Published:2025-10-03 16:00:00Source:JuxiaAuthor:Juxia
Hey everyone! If you’ve been following my previous articles on Sword of Justice, you know this Wuxia MMO has been steadily shaping up to be something special. From early impressions of the open world and character customization to the promise of a truly non-pay-to-win environment, the game has piqued a lot of curiosity—and now, with the global beta underway, it’s time to see how it all comes together in practice.
I’ve spent plenty of time exploring the beta, and I want to share what I’ve found—both the highlights and the rough edges. Whether you’re a returning fan or just curious about jumping in, this walkthrough will help you get a clearer picture of what to expect.

One of the things I praised early on was the depth of face customization and the rich fashion system. In the beta, these features remain a strong pillar of the game’s charm. The customization tools feel even more polished, letting you craft a character that truly reflects your vision. And the wardrobe? Still a playground for creativity, with countless options to mix and match outfits to fit your style or mood.
This freedom extends beyond looks—the gameplay encourages you to find your own path. Whether you want to focus on intense PvP battles, immerse yourself in rich storylines, or just relax in your estate, the game respects your playstyle. This was something I touched on before in my “One Sword, Many Cultures” article, and seeing it in action now feels rewarding.
➤ Sword of Justice: First Look Review & Gameplay From CN/TW Servers


Another standout feature, which I covered previously, is the game’s support for solo players through intelligent AI teammates. During the beta, these companions really showed their value. They’re competent enough to carry their weight in dungeons, making it easier for lone wolves to enjoy challenging content without the stress of always needing to find a full party.
That said, while the AI is generally helpful, it sometimes falters in more complex battles—something that’s understandable at this beta stage but worth keeping an eye on for future improvements.
➤ Sword of Justice: Can You Handle a Truly Non Pay-to-Win Game?

Here’s where the global beta introduces something new and exciting: the Film Crew Station. This feature blew me away. You can upload real-life dance videos, and your in-game character replicates those moves with surprising accuracy. Plus, you can invite friends to join and dance together in-game, turning the MMO world into an impromptu dance floor.
It’s a fresh take on social interaction, and honestly, it adds a layer of warmth and fun that many MMOs lack. While it’s still early days and a few syncing glitches pop up, the potential for creative player expression and community building here is huge.

Now, it wouldn’t be a beta walkthrough without a dose of reality. As promising as Sword of Justice looks, there are some bumps on the road:
★ Performance & Server Stability: At peak times, I experienced some lag and occasional disconnects. This is common in betas, and I’ve seen reports from CN and TW servers showing that optimization improved significantly post-launch. So there’s reason to be hopeful.

If you’ve read my previous coverage, you know I’m genuinely excited about Sword of Justice’s vision and potential. The global beta confirms many of the game’s strengths—freedom, deep customization, inclusive design—but also highlights areas needing polish.
For new players, it’s a fantastic opportunity to explore the world, test systems, and provide feedback. For returning fans, it’s a chance to see how the game is evolving. Just remember: it’s a beta. Expect imperfections, but also know the developers are listening.
What are your impressions so far? Have you tried the Film Crew Station or battled alongside the AI? Drop your thoughts and let’s keep the conversation going. I’ll be back with more updates as the game approaches full launch!
➤ Sword of Justice: walkthrough — Mastering the Skill Gacha & Wish System
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