Published:2024-09-09 16:08:21Source:JuxiaAuthor:Juxia
In Warhammer 40k: Space Marine 2, not every battle demands a heavy Ultramarine equipped to take on hordes of Tyranids. Occasionally, precision and stealth are more advantageous, making the Sniper build an excellent choice for players who excel in targeting and eliminating individual foes with devastating accuracy.
A well-constructed Sniper build can transform gameplay for the tactical player. When paired with the right weapons and perks, a Sniper can dominate the battlefield, dispatching major threats while remaining elusive and avoiding direct confrontation.
The Sniper Class requires a nuanced approach, relying on stealth and precision to target single enemies from a safe distance. This build focuses on using a combination of legendary weapons and tactical abilities to inflict significant damage on priority targets while minimizing exposure to enemy fire.
Key Weapons for the Sniper Class:
- Las Fusil
- Bolt Pistol
- Combat Knife
The Sniper’s key ability, the Camo Cloak, allows players to become invisible, avoiding detection until they choose to strike. Additionally, Snipers benefit from a permanent 10% boost to Headshot Damage, making it crucial to pair this with a high-impact sniper rifle for maximum effectiveness against formidable opponents.
The Sniper Class can utilize a range of perks across different categories to enhance their effectiveness. Here’s a breakdown of the best perks to maximize the Sniper build:
Core Perks:
Block Break | Shots against blocking or shielding enemies deal 25% of normal Ranged Damage |
High Capacity | The maximum amount of Ammo you can carry increases by 10% |
Lethal Efficiency | Killing more than 1 enemy with one shot from a Las Fusil restores its charge by 1 |
Marksmanship | Headshot Damage increases by 10% for all Squad Members |
Renewal | A Headshot kill restores Camo Cloak's Charge by 5% |
Targeted Shot | The first Ranged Attack that breaks Camo Cloak deals 75% more Damage |
Persistence | When Camo Cloak deactivates you take 20% less Health Damage for 5 seconds |
Pattern of Excellence | Performing 4 consecutive Headshots restores Equipment Charge by 1. Cooldown is 180 seconds |
Gathalamor Crusade
- Firepower: 14
- Accuracy: 10
- Rate of Fire: 1
- Piercing: 10
- Range: 10
- Magazine Capacity: 20
The Gathalamor Crusade variant of the Las Fusil is crucial for a Sniper build. Although its ammo capacity is limited and its firing rate slow due to the charge-up time, it delivers the most powerful shots available. With the right perks, this rifle can effectively eliminate even the toughest enemies with pinpoint accuracy.
Stats:
Increased Capacity | The maximum Ammo Reserve of this Weapon increases by 20% |
Adamant Restoration | When your Health drops below 30% your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds |
Amplification | Radius of Beam Weapons increases by 10% |
Head Hunter | Headshots deal 10% more Damage |
Head Hunter | Headshots deal 10% more Damage |
Fast Regeneration | Killing an enemy restores Armor 0.5 seconds earlier |
Head Hunter | Headshots deal 10% more Damage |
Instant Health | When your Health is below 30%, killing 3 enemies or more with one shot restores Health by 5% |
Perpetual Velocity | Shots Charge 15% faster |
These enhancements make the Las Fusil a reliable weapon for players with precise aim.
Ophelian Liberation – Alpha
- Firepower: 8+
- Accuracy: 4+
- Rate of Fire: 4+
- Reloading Speed: 8+
- Piercing: 1
- Range: 5
- Magazine Capacity: 18
- Ammo Reserve: 180
The Bolt Pistol serves as the Sniper’s secondary weapon, especially when the Las Fusil isn’t suitable. The Ophelian Liberation – Alpha variant is designed for high damage, quick reloads, and ample ammo reserves, making it a reliable choice in combat situations.
Stats:
Great Might | Damage increases by 10% against Terminus enemies |
Retaliation | After a perfectly timed Dodge, you deal 25% more Damage for 5 seconds |
Iron Grip | After a Gun Strike, Recoil is reduced by 35% for 5 seconds |
Divine Might | Damage increases by 10% |
Extended Magazine | Magazine size increases by 15% of the maximum |
Rapid Health | When your Health is below 30% killing 10 enemies in rapid succession restores Health by 5%. Cooldown is 30 seconds |
Extended Magazine | Magazine size increases by 15% of the maximum |
Divine Might | Damage increases by 10% |
These perks ensure that the Bolt Pistol remains effective against enemies when the Las Fusil is not in use.
Blood of Vossus
- Strength: 8+
- Speed: 7
- Cleaving Potential: 2
- Defense: Balance
The Combat Knife, the Sniper’s melee option, becomes highly effective with the Blood of Vossus variant. This Relic weapon offers high speed, effective parry windows, and substantial strength with each strike.
Stats:
Perpetual Strength | Melee Damage increases by 5% |
Kinetic Energy | Each consecutive Heavy Attack increases Heavy Attack Melee Damage by 3% (up to 30%) for 3 seconds |
Perpetual Strength | Melee Damage increases by 5% |
Perpetual Strength | Melee Damage increases by 5% |
Shoulder Bash | Replace Distant Stab with Shoulder Bash. While evading/sprinting, tap the Attack button to quickly perform an area-of-effect forward attack |
Tyranid Slayer | Melee Damage against Tyranid enemies increases by 10% |
Reeling Blow | Enemies hit by Whirlwind Slash deal 30% less Damage for 4 seconds. Cooldown is 10 seconds |
Extremis Slayer | Melee Damage against Extremis-level enemies increases by 15% |
These perks make the Combat Knife a formidable weapon even in close-quarter engagements, allowing the Sniper to remain deadly at all ranges.
By focusing on these key weapons and perks, players can master the Sniper build in Warhammer 40k: Space Marine 2, making them a formidable and elusive force on the battlefield.
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