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Surprising Discovery: One Player Remains Active in The Day Before

Published:2024-08-28 14:54:21Source:JuxiaAuthor:Juxia

In a surprising twist, it appears that The Day Before still has a single active player on Steam, even months after the game's servers were shut down. This revelation adds a new layer of intrigue to one of the most controversial games in recent memory.

Surprising Discovery: One Player Remains Active in The Day Before

Initially touted as an exciting survival game when it was first announced in 2021, The Day Before quickly descended into chaos. By the time it launched on December 7, 2023, the game was plagued by numerous delays, reports of toxic working conditions, and accusations of plagiarizing elements from popular titles like Red Dead Redemption 2. The backlash was severe, and the game was pulled from Steam just four days after its early access release, following the closure of its developer, Fntastic.

Despite the game's tumultuous history, a Reddit user discovered that someone is still actively playing The Day Before on Steam, even though its servers had been shut down as of January 22. This solitary player seems to be accessing the game despite the lack of server support. Speculation arose in the comments, with some suggesting that this player might be stuck on the menu screen rather than actually playing. One user humorously referred to the player as “The Last of Us,” underscoring the rarity of the situation.

Surprising Discovery: One Player Remains Active in The Day Before

While poorly rated games often see a decline in player activity, The Day Before was once one of the most anticipated games on Steam. The presence of a lone player continuing to log in months after the shutdown has sparked curiosity. SteamDB shows that the game has had a fluctuating number of players, ranging from zero to one, since early January.

The identity of this solitary player remains a mystery, but their presence has reignited interest in The Day Before, if only momentarily. The Fntastic-developed game serves as a cautionary tale for game studios, highlighting the pitfalls of poor development practices and the impact of negative reception.

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