Published:2024-07-01 11:51:56Source:JuxiaAuthor:Juxia
With the introduction of Zhuxin in the Original Server of Mobile Legends: Bang Bang, alongside a new set of hero balance adjustments and battlefield changes in the Advanced Server, the Patch 1.8.94 Update for Mobile Legends brings comprehensive updates.
Revamped Phoveus (Buffed)
Following the revamp, Phoveus has become more enjoyable to play and easier to control. The developers have implemented the following adjustments to address current issues:
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His skills can now target heroes who frequently blink, dash, or are displaced.
The developers have refined his Passive ability to enhance the intuitiveness of his skills.
Phoveus’s stats have been adjusted to enable him to lane more comfortably in the early and mid-game, while still maintaining enough damage to threaten squishy heroes in the late game.
Passive (↑)
Reworked: Phoveus’s next Basic Attack enables him to charge at the target, knocking them back and dealing additional Magic Damage equal to 6% of the target’s Max HP. He also gains a Shield equal to 6% of his Max HP. Whenever an enemy hero blinks, dashes, or is displaced near Phoveus, the cooldown of Demonic Force is reduced by 5 seconds, and the cooldown of his other skills is reduced by 0.5 seconds.
Skill 1 (~)
Cooldown: 6-4s >> 5-3s
Effect Removed: Cooldown reduction by 40% after Skill 1 hits the enemy.
Skill 2 (↑)
Optimized: Dark Wave cannot be interrupted by control effects.
Ultimate (↑)
Damage: 300-600 +150% Extra Physical Attack >> 300-500 +80% of Total Physical Attack
HP Regen: 8% of Lost HP >> 200 +6% of Lost HP
Suyou (Adjusted)
Developers have bolstered Suyou’s combat effectiveness in his Mortal form while tempering his combat prowess in his Immortal form, aiming to enhance flexibility in utilizing different skills across various situations.
Attributes (↓)
Movement Speed: 240 >> 225
Skill 1 (~)
Damage by Tap-casting: 300-380 +120% Extra Physical Attack >> 375-475 +150% Extra Physical Attack
Stun range reduced by 25% when Hold-casting, with increased Hold duration.
Skill 2 (~)
Base Damage by Tap-casting: 180-260 +200% Extra Physical Attack >> 144-208 +120% Extra Physical Attack. If only one non-Minion enemy is hit, damage triples.
Removed glide backward when Tap-casting.
Skill 3 (~)
Added glide backward when Tap-casting.
Increased Hold duration.
Nolan (Adjusted)
Developers have aimed to enhance Nolan's ability to execute multiple skill combinations during team fights while scaling back his excessive mobility to prevent him from being overly challenging to counter in certain pursuit or escape scenarios.
Skill 1 & 2 (↓)
Cooldown: 2-1s >> 2.5-2s
Ultimate (↑)
Cooldown: 24-18s >> 18-12s
Roger (Nerfed)
Currently, Roger boasts damage that rivals other Marksmen in the Gold Lane, coupled with strong mobility. Developers intend to reduce his damage output while maintaining his mobility.
Passive (↓)
Bonus Damage: 5% >> 4%
Harith (Nerfed)
Harith remains excessively dominant when laning in the Gold Lane.
Skill 1 (↓)
Base Damage: 224-344 >> 184-344
Explosion Damage: 560-860 >> 460-860
Ultimate (↓)
Initial Slow: 70% >> 50%
Continuous Slow: 35% >> 15%
Battlefield Effect Testing
In this patch, developers have implemented several changes to Battlefield Effects. They are currently conducting tests to assess the impact of these effects on matches, aiming to deliver unique gaming experiences.
Please note that the Battlefield Effect Testing phase applies exclusively to Ranked matches at Master rank and above. Upon entering a match, the system will notify players of the specific Battlefield Effects active for that game.
Battlefield Effect – Eternal Eye
Developers have significantly reduced the respawn time of the Cyclone Eye in the Jungle Area.
From 45 seconds to 5 seconds.
Battlefield Effect – Fortified
New Effect: All Turrets now possess an Energy Shield for 12 minutes.
Removed Effect: Hardened Plate of Inner Turrets (If the Outer Turret is destroyed within the first 8 minutes, the corresponding Inner Turret gains an additional 50% Damage Reduction).
Removed Effect: Holy Defense of Base Turrets (If the Inner Turret is destroyed within the first 12 minutes, the corresponding Base Turret deals damage equal to 80% of its Max HP to the next wave of enemy minions that enters its range).
Battlefield Effect – Split Push
After the Lord is taken and summoned, it will now appear simultaneously in the Gold, Mid, and Exp lanes, pushing with reduced HP and damage.
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