Total: 7658
Neural Dive
Category: Casual Date:2026-08-30
Neural Dive is an experimental narrative puzzle game that puts players in control of a wrist-mounted device which lets them dive into the minds of several characters to influence decisions and behavior. In this alpha release players explore mental spaces, study personality cues, and guide NPCs to become more 'cooperative' for specific tasks, blending psychological exploration with tactical choices. The current build focuses on core mechanics and character sketches rather than a complete campaign, so it's best suited to players who enjoy testing prototypes, discovering systems, and giving feedback as the concept evolves.
Deltafatetale
Category: Casual Date:2026-08-30
Deltafatetale is a single-player narrative adventure that brings together themes and character-focused moments familiar to fans of Undertale and Deltarune into a unified, fate-driven storyline. Deltafatetale puts you in the role of the Player who helps guide Kris and other characters through a chapter-based campaign that balances introspective storytelling with lighter exploration segments. This editor's introduction covers core mechanics, touch-friendly controls, progression systems, and accessibility features so you know what to expect from the mobile experience.
Fade Away
Category: Casual Date:2026-08-30
Fade Away is a short kinetic novel that places you in the role of a grieving husband struggling to move past his wife's death, and it offers a reading-first experience built around memory, guilt and the slow work of accepting a harsh reality. The pacing is deliberate: the game reads like a tightly written short story delivered scene by scene, and Fade Away focuses on emotional atmosphere and character rather than action or puzzle mechanics. Players who prefer contemplative, narrative-driven titles will find the compact arc clear and focused, with an emphasis on introspection over interactivity.
Idunn.
Category: Casual Date:2026-08-29
Idunn. is a narrative-driven adult visual novel set on sunlit Erikson Island where player choice shapes relationships, mystery, and pacing across a compact but atmospheric story. In Idunn. you play as Finn and interact with a small ensemble of characters, including Riley, a local resident who plays a recurring role in the narrative, and a rotating cast of charismatic men; decisions determine how characters respond and which scenes become available. The introduction emphasizes the game's branching structure, a configurable SFW toggle that hides explicit sprites, and a focus on emotional beats and character-driven tension rather than action.
Second Chances
Category: Casual Date:2026-08-29
Second Chances is a narrative-driven adventure that places you in the unsettled life of Tabitha Grayson, a young woman whose single dangerous decision sets off a chain of tense consequences. Second Chances emphasizes character, atmosphere and story-first pacing, inviting players to learn about Tabitha through unfolding revelations, moral dilemmas and quiet, character-focused scenes rather than action-heavy gameplay. This introduction presents the opening chapter and outlines what to expect from the early 0.9 release.
Labyrinth of Lust
Category: Casual Date:2026-08-29
Labyrinth of Lust is a demo visual novel that places you in a mythic maze where two hunters confront a looming Minotaur and must navigate tense choices between flight, resistance, and tempting compromises. The first scene introduces the core characters, atmosphere, and moral texture of the story so players can sample the writing, tone, and decision-driven structure without committing to a full release. Labyrinth of Lust presents mature themes in a narrative context and aims to deliver a focused, mood-driven slice of the larger tale for a mature audience.
SPAM: Rebuild (EN)
Category: Casual Date:2026-08-29
SPAM: Rebuild (EN) is an episodic narrative cyberpunk experience that places players in the cold, drifting world of Mira, a solitary survivor navigating the ruins of a post-Soviet landscape. SPAM: Rebuild (EN) blends introspective storytelling with subtle surreal touches and a distinctive audio identity, offering a compact first episode that emphasizes mood, atmosphere, and careful scene composition while later chapters are planned to expand the world.
Lord of The Lost Island
Category: Casual Date:2026-08-29
Lord of The Lost Island introduces a carefully paced, character-driven survival experience set in an early-to-mid 1900s evacuation gone wrong; as 54 survivors are stranded on an enigmatic island, you must manage supplies, relationships and exploration to reveal the island's secrets. Lord of The Lost Island places equal weight on resource systems and narrative consequences, so decisions about food, shelter and trust change both daily operations and long-term story outcomes. From the opening scenes the game asks you to balance pragmatic survival with the social dynamics of a large, varied cast.
Booze & Babes: CyberFantasy Nights
Category: Casual Date:2026-08-29
Booze & Babes: CyberFantasy Nights expands the original bartender puzzle experience with a themed DLC that blends neon cyberpunk glamour and rustic fantasy tavern charm. Players mix drinks to read characters' reactions, unlock seductive encounters, and progress through short, replayable scenes that reward speed and accuracy. This DLC adds two new locations, two fresh characters inspired by cyberpunk and medieval fantasy, and six themed cocktails that change how characters respond. Fans seeking light, skill-based gameplay with adult aesthetics will enjoy the drink-matching mechanics, collectible recipes, and the compact, replayable encounters in Booze & Babes: CyberFantasy Nights.
Third Wheel
Category: Casual Date:2026-08-29
Third Wheel is a compact, choice-driven visual novel that centers on Chris, an antelope navigating queer romance while wrestling with an intrusive inner voice that complicates social moments and relationships. Third Wheel offers brief but emotionally focused playthroughs, clear branching routes, and a small, polished presentation that makes it ideal for players seeking a short interactive story with mature themes. This edition presents the core narrative, branching outcomes, and a hidden route that rewards careful decision-making and replay.
My Femboy Roommate
Category: Casual Date:2026-08-29
My Femboy Roommate is a quiet, choice-driven narrative game that places you in the shoes of an aspiring indie developer who moves to a busy city and discovers their reserved apartment mate, Robin, secretly livestreams as a femboy. In My Femboy Roommate the focus is on character interaction, slow-burn relationship building, and branching outcomes: your decisions in dialogue and daily choices shape whether your connection with Robin becomes a closer friendship, a romantic tension, or an unexpected divergence of story paths. The tone is calm and reflective, emphasizing emotional beats and character development rather than action or puzzle mechanics.
Art Building
Category: Casual Date:2026-08-29
Art Building is a tense, atmospheric escape experience that follows two characters, Matthew and Andy, as they try to flee a mysterious multi-room structure. Intended for mature audiences, Art Building recommends playing in a dark room with headphones to fully appreciate layered sound design and subtle environmental cues. The core experience focuses on exploration, environmental storytelling, and a steady build of suspense rather than combat, delivering a compact narrative that keeps the player focused on puzzles, movement, and discovery.