Published:2025-06-06 09:50:01Source:JuxiaAuthor:Juxia
At the recent State of Unreal 2025 during Unreal Fest in Orlando, CD Projekt Red shocked fans with a first look at The Witcher IV—a next-gen open-world RPG built with Unreal Engine 5.6. This is not just another sequel. It’s the beginning of an entirely new trilogy with a new protagonist, a new story arc, and cutting-edge visuals pushing modern hardware to its limits.
Let’s dive into everything known about The Witcher IV—confirmed details, technologies, gameplay expectations, and why it’s the most anticipated RPG of the coming decade.
The Witcher IV is the next mainline entry in CD Projekt Red’s legendary RPG franchise, based on Andrzej Sapkowski’s fantasy novels. This upcoming game will not continue Geralt’s journey. Instead, it introduces a new era with Ciri as the main protagonist, marking the start of a new Witcher trilogy.
CDPR has confirmed that The Witcher IV is not simply Witcher 4 in name—it represents a complete reboot in storytelling, gameplay philosophy, and technology. The team has abandoned their proprietary REDengine and adopted Epic Games’ powerful Unreal Engine 5.6, promising a generational leap in performance and immersion.
| The Witcher Series - Overview | |||
| Game Title | Release Year | Estimated Sales | Key Highlights | 
| The Witcher (1) | 2007 | 1M+ | Built the core world and lore foundation | 
| The Witcher 2: Assassins of Kings | 2011 | 2.5M+ | Introduced political branching narratives | 
| The Witcher 3: Wild Hunt | 2015 | 50M+ | 250+ Game of the Year awards, RPG icon | 
The Witcher 3: Wild Hunt became one of the most acclaimed RPGs of all time, solidifying the franchise as a cornerstone of modern gaming.
CDPR showcased The Witcher IV running on PlayStation 5 at 60FPS with ray tracing, thanks to the remarkable capabilities of Unreal Engine 5.6. This is a massive leap for open-world RPGs, delivering cinematic visuals with fluid gameplay.
Key Features of Unreal Engine 5.6
| Core Technologies Breakdown | |
| Technology | Description | 
| Hardware Ray Tracing (HWRT) | Enhances Lumen global illumination with minimal CPU bottlenecks | 
| Fast Geometry Streaming | Loads massive open-world scenes quickly using optimized static geometry | 
| Optimized Hardware Profiles | Tailored for PS5, Xbox Series X | 
| Asynchronous Physics State | Enables smoother background asset loading and world responsiveness | 
This engine shift allows CDPR to build a denser, richer world without sacrificing frame rate or visual fidelity.

| Game Info — The Witcher IV | |
| Category | Information | 
| Game Title | The Witcher IV | 
| Series Position | Start of a new Witcher trilogy | 
| Main Protagonist | Ciri, Geralt’s adoptive daughter | 
| Engine | Unreal Engine 5.6 | 
| Platforms | PS5, Xbox Series X | 
| Release Date | TBD (likely post-2027) | 
| Languages | English, Traditional Chinese, Simplified Chinese, etc. | 
| Genre | Open-world Action RPG | 
| Developer / Publisher | CD Projekt RED | 
| Game Rating | Not yet announced | 
Although detailed story elements are under wraps, here’s what’s been confirmed or can be logically inferred:
Timeline: Set after the events of The Witcher 3: Wild Hunt.
Protagonist: Ciri—enhanced by her Elder Blood powers and trained by Geralt—is now the focus.
World Regions: Previously unexplored kingdoms like Kovir are hinted at.
Multiverse Themes: Ciri’s dimension-traveling powers could open up new realms.
Geralt’s Role: No longer a main character, though may appear as a mentor or cameo.

With Unreal Engine 5.6 and CD Projekt RED’s narrative-driven design, we can reasonably anticipate:
1. Next-Gen Visuals
60FPS ray-traced lighting on PS5 and Xbox Series X|S—photorealistic landscapes, interiors, and combat scenes.
2. Unique Ciri Combat System
Time-slowing, dimension-jumping, magic-infused swordplay to match her unique abilities.
3. Branching Narrative Paths
Deeper moral decisions that affect entire regions, factions, and possibly timelines.
4. Massive Open World
Seamless fast travel, dynamic weather, living ecosystems, and reactive NPCs.
5. Improved AI & Physics
Enhanced with UE5.6’s asynchronous systems, creating more realistic character interactions and world responses.

| Key Reasons & Descriptions | |
| Reason | Description | 
| A new Witcher era begins | A rebooted trilogy with a fresh protagonist and narrative arc | 
| Powered by Unreal Engine 5.6 | Unlocks stunning graphics and smooth gameplay even on current-gen consoles | 
| Ciri as the lead | A fan-favorite heroine with magical abilities and rich lore | 
| CDPR’s redemption arc | A return to their RPG roots after Cyberpunk’s rocky start | 
| Long-term storytelling vision | A trilogy roadmap suggests years of high-quality content | 
The Witcher IV is shaping up to be more than just a follow-up. It’s a technical and narrative reboot that redefines what we expect from open-world RPGs. With Ciri stepping into the spotlight, and Unreal Engine 5.6 unlocking next-gen immersion, CD Projekt RED is preparing to reclaim its place as the king of RPG storytelling.
Whether you’re a long-time fan or a newcomer drawn in by Netflix, this is a journey worth following. Stay tuned as we bring you every update, reveal, and detail on the most anticipated RPG of the generation.
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