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Decknight - Card roguelike icon

Decknight - Card roguelike

Category: Card Date:2023-12-29 14:06:01

Rating: 4.2 Tags: Strategy

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Introduction

Decknight is a captivating app that combines the nostalgia of "Choose Your Own Adventure" books with the excitement of randomly shuffled cards. Embark on an epic journey as a lone knight, facing unknown dangers like mysterious strangers, creatures, and ancient ruins. With each decision you make and the order of the cards, a unique story unfolds every time you play. Collect special cards and new equipment to develop your own strategic approach for each enemy. This free offline game features an innovative turn-based combat system and offers multiple endings based on your choices. Experience the thrill of Decknight and download now!

Features of this App:

- Unique blend of "Choose Your Own Adventure" books and randomly shuffled cards.

- Play as a lone knight on an epic journey with unknown dangers.

- Every run is different based on your decisions and the order of the cards.

- Collect special cards and new equipment to create your own strategy.

- Four different decks to explore: Grassland, Woods, Lake, and Mountains.

- Over 150 different cards and 50 equipment cards for endless gameplay possibilities.

Conclusion:

Decknight is a captivating and innovative offline game that combines the excitement of "Choose Your Own Adventure" books with strategic card-based gameplay. As a lone knight, you'll embark on an epic journey filled with mysterious encounters, creatures, and ancient ruins to explore. With each decision you make and the order of the cards, the game evolves, ensuring a unique experience every time you play. Collect special cards and equipment to customize your strategy and overcome enemies. With four different decks and over 150 cards to discover, the possibilities are endless. Immerse yourself in this thrilling adventure and experience different endings based on your choices. Download Decknight now and embark on an unforgettable quest!

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More Information

File size: 26.00 M Latest Version: 0.9.9

Requirements: Android Language: English

Votes: 50 Package ID: com.enrikotero.decknight

Developer: Lura Games

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Comment

  • Inquisitor Build: Heal Spell Wooden Shield + 2 Magic Armour Wooden Shield +1 Strength Ring. (Props to those whose brains click like mine did immediately after seeing the build and go "ahhhh" :) How to Use: The Wooden Shield has a 100% stun attack that does 0-1 damage, and will guarantee you a stun IF you hit for an actual 1 damage, which is a 50/50 chance. HOWEVER! The Strength Ring GUARANTEES you will hit for at least 1 damage, with a 50/50 possibility of landing 2 damage. Couple that with the 100% stun chance, and you've got a guaranteed stun attack, that can use once every other turn. Now! Add a second Wooden Shield, allowing you to use this stun attack EVERY turn, and you can stun your opponent INDEFINITELY! >:D The only way your enemy can prevent or answer this attack is if they themselves have stun attacks. I've faced some Elves with double Hooked Blades and a few Dark Lords with Maces and Kite Shields that haven gotten me pretty low by stunning me the same time I stun them. (Which become very long battles) That's the main of the build. Throw on the magic armor to deflect any stun spells sent your way, and the healing spell to bring you back up to full health after every card, and you've got yourself a fine Inquisitor Build :) Hope you all enjoy it before the creator fixes that 100% stun attack! (Unless they had already known and it wasn't actually a glitch/over looked build but instead a powerful secret only to be unraveled by the Elites of Decknight, which is fine with me too :) Thank you for a very enjoyable game!
    2024-01-08 13:54:58
  • I hate this game. The random chance always ruins your run no matter how well you prepare. Still I like the idea but it takes SO LONG to get past the forest and you never EVER door before the lake except sometimes when a goblin wins every room if the dude four turns in. I really love the high risk high reward but we need like three lives or something.
    2024-01-07 18:51:18
  • It's just a mill to get you to watch ads all luck based no depth. The dev says possibilities and do tutorial but it doesn't work. And even if you get different equipment still heavy luck. Good idea but can't recommend
    2024-01-06 01:59:10
  • The game has potential but like many have said, it's seriously luck heavy. Little skill involved unfortunately. Because the games genre, you'd think more strategy would be involved but that's just not the case. It's a fun game but there's little you can do in each encounter. And because there's no flee factor or surefire way to mitigate the number of encounters you find, you just kind of hope RNG is in your favor. I genuinely like the game but I can only give it two stars. It doesn't feel like a rogue game... and I LOVE rogue games.
    2024-01-05 18:17:46
  • Ok. I want to love this game. I beat it manny times. But really its all luck and your choices realy dont matter. And thats the combo problem I hope the maker sees. Players want either the choices matter. Or a system that luck can put you in dire situations but you can skill yourself out of. Or best of all a good mesh of the two. And the story line is pretty terrible. And doesnt draw you in the creators world. I will be very open to change my review on updates. But (to the creator) you have a great proof of concept. But terrible game. Also has almost no replay ability at all. Cause every game is almost the same but luck based how each encounter happens. Im not hating this is my honest review I wish the developer well and I will be checking up on this on updates, this can be grate. But there is so manny issues. Also the lack of inventory or spell list is a problem. Good luck my friends. Still a good play through once if you like random.
    2024-01-05 11:57:17
  • Cute idea and it has nice potential but it needs much work. Too much depending on luck and little skill means you can't progress much. Doesn't matter what progress you'll make it will be reset next game. Seems the developer is keen on blaming his users for lack of understanding instead of embracing ideas and further developing this game. Just from the top of my head here are some ideas that leave the random factor but allow progress 1. Make new card unlocked and determine progress based on choices made. 2. Allow buying of items in shop which remain permanently- so weird that this is not an option as if the developer doesn't want to earn money 3. Allow certain items to pass from 1 game to the next- like an ability to strengthen the weapons you have and find. You'll still have to find items but guaranteed they will be stronger over time. 4. Make option to start at later chapters or save option based upon paying\ad watching 5. Allow the spell book to contain more than 1 spell at each game.
    2024-01-03 20:41:50
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